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Tiedemann

12
Posts
4
Following
A member registered Sep 25, 2016

Recent community posts

Works great now :)

Great game and works well on Manjaro and EndeavourOS :)

I have no clue as I'm just a user and peasant :P
I guess it should work if it passes this?

https://itch.io/docs/itch/integrating/manifest/validating-your-manifest.html

I guess their Discord and/or forum might be a place to check out.

Btw, should I just buy one of the other editions to support you as I really like this game so I'd love to give you a few bucks for it :)

There's no version to select to download in the itch client. Worked fine when downloading from the website though so will try it out.

Agreed!

Will there be a "buy to support" option on itch?

Have you tried to assign more farmers?
I agree it takes too long for them to plant it all but a combo of more farmers and time (at least a year) seems to solve it for me.

Seems like the food is pretty balanced now :)

(1 edit)

I dunno where it came from but I had a few different seeds at the beginning. I didn't see them before I made another stockpile and the guys grought them them there.
After that I just check what they was and made the fields.

I also found mushrooms far away in a "cave". It was rock with some dirt in it. Easy to spot them. Harvested the mushrooms and they started growing them.


There's still more ppl that join than you can ever feed in a proper manner. I sent someone off to gather some berries and they ended up dead because they didn't have food with them. Another one also died of dehydration just becuase he took a longer route getting back into the base :P

I get to a screen with a logo and some clocks running. Txt at the bottom says setting embedded data (or something like that).
This is on Antergos (Arch) with plasma.

The log file is 2 mb so not sure where to upload/paste it.
All of it seems to be a repeat of the "unknown char" seen below :

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Platform assembly: /home/oscar/.config/itch/apps/turbo-town/TurboTown_Linux/TurboTown_Data/Managed/Mono.Data.Sqlite.dll (this message is harmless)
Platform assembly: /home/oscar/.config/itch/apps/turbo-town/TurboTown_Linux/TurboTown_Data/Managed/System.Data.dll (this message is harmless)
GameAnalytics: Unsupported platform (events will not be sent in editor; or missing platform in settings): LinuxPlayer
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Platform assembly: /home/oscar/.config/itch/apps/turbo-town/TurboTown_Linux/TurboTown_Data/Managed/System.Runtime.Serialization.dll (this message is harmless)
Platform assembly: /home/oscar/.config/itch/apps/turbo-town/TurboTown_Linux/TurboTown_Data/Managed/System.Xml.Linq.dll (this message is harmless)
Platform assembly: /home/oscar/.config/itch/apps/turbo-town/TurboTown_Linux/TurboTown_Data/Managed/System.Xml.dll (this message is harmless)
Setting up 3 worker threads for Enlighten.
  Thread -> id: c86ffb40 -> priority: 1 
  Thread -> id: c7efeb40 -> priority: 1 
  Thread -> id: c76fdb40 -> priority: 1 
FormatException: Unknown char: .
  at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0 
  at System.Double.Parse (System.String s) [0x00000] in <filename unknown>:0 
  at System.Convert.ToDouble (System.String value) [0x00000] in <filename unknown>:0 
  at com.super2games.idle.config.AbstractConfig.set_Item (System.String propertyName, System.Object value) [0x00000] in <filename unknown>:0 
  at com.super2games.idle.config.AbstractConfig.Parse (System.Collections.Generic.Dictionary`2 value) [0x00000] in <filename unknown>:0 
  at com.super2games.idle.model.AbstractModel.parse[BuildingsConfig] () [0x00000] in <filename unknown>:0 
  at com.super2games.idle.manager.ModelManager.parseJSONToModel[BuildingsConfig] (IModel model, System.String json, Boolean parseListState) [0x00000] in <filename unknown>:0 
  at com.super2games.idle.manager.ModelManager.setJSON (System.String key) [0x00000] in <filename unknown>:0 
  at com.super2games.idle.manager.ModelManager.Update () [0x00000] in <filename unknown>:0 

Worked great now. Nice game too :)

Tried to launch it on Linux (Antergos/Arch) but says no executable found. Sent bug report so will check back later.